Playing faster will get you a better score so that's probably a good thing :)
Studio Damascus
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Not moving the character mid-air was a purposeful choice as we wanted the fate of the player once they had been launched to be up to the skill of the initial jump. We took inspiration in this choice from other games in the same genre but it could be interesting to play with going forward and see if it creates a more fun or rewarding experience. This will need a lot more testing of course to get the right game feel. We're hoping to make the timing and precision of the jumping easier and more precise so hopefully that may help give the player the agency that its missing at the moment.
We definitely need to work on the jump having a high precision. The error comes down to a poor understanding of Godot's physics system and we will be working on it to make that timing be a decent bit more forgiving. Hopefully you can give it another shot once we've made the changes and see if you can get any further :)
Not moving the character mid-air was a purposeful choice as we wanted the fate of the player once they had been launched to be up to the skill of the initial jump. We took inspiration in this choice from other games in the same genre but it could be interesting to play with going forward and see if it creates a more fun or rewarding experience.
A super cute visually amazing game with a nice soundtrack. however the game did have some small issues where the cat wouldn't go to the correct square. I was a little confused about what the goal of the game was, was it to knock over everything find something or get a certain point? Overall though the animation was fantastic and visually the game was great. Wonderful job!
A classic example of a runner. Simplistic I think more work could have gone in visually and some audio would have been nice but the game play feels very precise and fair. Never felt like a death was unfair or wasn't my fault which was nice. The overall gameplay loop was entertaining and I could see people playing this on loop for high scores.
Interesting take on the Vampire Survivors format. Swapping between levels was a bit weird I'd often die while having 1-3 hearts left? Does swapping levels do damage to the player? The weapons were fun and seeing them scale in power was satisfying. The dogs were fun challenges and the bats could easily swarm you if you weren't careful. Overall very fun.
A clever idea but kinda confusing. For my first game I couldn't find the enemy so I spent a while meandering around the map until apparently we won. On my second playthrough I found the enemy spawn and stood there shooting it until we won. I feel like the game just needed more. More units or things happening. Asides from that though the controls were really sharp and the AI seemed clever with some units following the player while others did their own thing.
I liked this and there was definitely a vision however the gameplay was lacking some much needed complexity. Maybe tying the direction of the attack to the left click. Having the enemies have some way to over come the players positioning because as it stands the game can be won by standing in front of the enemies and simply left clicking. Overall though the game was charming and the reveal of Cleo being a real cat was sweet. Good job!