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The narrative was the best thing about this entry - there are a few things that irked me. The part where you enter the room which that you can't see where you are going would be better if you had something to reference with  your movement. Once I kill any of the monsters in there, I'm basically walking around blind in a void and I don't know if I am heading in what direction which felt kinda frustrating. 

While the enemies were cool to see, it wasn't *really* posing any challenge gameplay wise as they sat there defenseless as I robbed them of their coin. Would like to see an implementation to make that aspect more challenging. 

Otherwise a nice entry that is strongest in its narrative.