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Sen and the Fog of Memories's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.257 | 4.257 |
Emotion / Mood: The game has an emotional impact. | #1 | 4.000 | 4.000 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #1 | 4.412 | 4.412 |
Originality: Your game presents very fully original concept. | #1 | 4.412 | 4.412 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #1 | 4.353 | 4.353 |
Theme: The game creatively uses the Jam’s Theme. | #1 | 4.353 | 4.353 |
Determination: You clearly challenged yourself. Not an easy game to make. | #1 | 4.471 | 4.471 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #2 | 4.118 | 4.118 |
Gameplay: The game is fun to play and engaging. | #4 | 3.941 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
For teleporting: https://www.youtube.com/watch?v=0JXVT28KCIg
For particles: https://www.youtube.com/watch?v=t22fSj3AR0w
For dialog system: https://www.youtube.com/watch?v=1nFNOyCalzo
Player character assets and music by Ansimuz (https://assetstore.unity.com/publishers/18720)
Tile map assets by Ansimuz and Cainos (https://assetstore.unity.com/publishers/40001)
Previous work from Sen and the Master of Puppets such as sprites and playerController script
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Comments
The game is pretty good and reminds me of the Legend of Zelda games. The level and asset design was quite good. As of right now combat feels a little repetitive since you're just hitting enemies that don't fight back. Additionally, as someone below suggested, I think having the ability to see the walls directly next to you would help navigating the maze by allowing us to see where different paths are. Overall, great game!
this game is really good, i like all the unique characters and stuff you can do with differing orders. I did end up getting lost in the maze where you cant see the walls and stuff, but the rest of the game was really good.
this game is really good, i like all the unique characters and stuff you can do with differing orders. I did end up getting lost in the maze where you cant see the walls and stuff, but the rest of the game was really good.
The game is interesting. I had to restart the game at first because I was somehow placed in a totally black room with seemingly no escape. On my second attempt I did make it all the way to the end of the game :)
this game is quite interesting, I enjoyed the multiple challenges I faced and puzzels along the way, there were some minor bugs but other than that the game kept me playing.
this game is quite interesting, I enjoyed the multiple challenges I faced and puzzels along the way, there were some minor bugs but other than that the game kept me playing.
Good job, the game looks very polished. It was fun and engaging overall. I did notice that one room I entered was all black with a couple enemies and I couldnt move past a certain point.
Feels really smooth and satisfying, I really enjoyed the puzzle in the cave and the cutscene features
I liked the instructions before starting the game. The music was nice and matched the game.movements was easy and fun. I wish there was more challenging stages.
Wow this was really fun game! Had to replay it a couple of times to see all the choices I could make. Although I was little confused as to what artifact do, statue in the maze, green orb in the cavern of choices, since nothing happens. Otherwise cool game, hope to see it continued!
Wonderful game idea! Super fun to play and progresses very well! I actually was able to make it through the tower with the map you included, but the conversation bugged out once I had the statue. Besides that, great level design and interesting story.
Hi! Bug hunter Chris here! I found that if you talk to people a lot they start spouting gibbrish, also I found that the rotation of the rocks that are made to be barriers for the story are not fixed, so you can walk right by them. Other than that I loved the feel of the game and enjoyed the story.
Great game! With the map and a little luck I got through the tower. There needs to be a little guidance where the walls are in there to make it feel less like you are completely blind. I don't know how this would be accomplished without showing the entire map though. Maybe some kind of a fixed light on the player? I like the boss fight and love the storyline. I only discovered about half the coins though probably due to skipping the enemies in the tower.
I enjoyed the game and the theme, but it broke my heart. I got stuck in the tower and I ended up quitting due to time constraints and frustration, I am down for a maze but I got stuck right near the stairs can couldn't move on.
Perfection would be the enemies attacking back and the maze being a little easier haha
Sorry to hear you couldn't get through the maze, I figured folks might struggle with it so I'd saved a picture of the layout in case this happened. If you feel like giving it another go, feel free to use this map so you can experience the full story!
This really reminds me of Secret of Mana in the way that the game feels and looks, the sprites are very nice and the story is very interesting!
I enjoyed this so much I went back to check out Sen and the Master of Puppets. Neat stuff, it feels like part of a DnD campaign.
I was impressed at the dialog system and sprites, I'm not really sure how to do that. I think I accidentally hit up some of the challenges out of order, because I never actually saw Bog's. I also felt a little bad killing frogs (Frobs?) that weren't aggressive, but they wouldn't talk so I guess I had to?
Really cool stuff though.
The narrative was the best thing about this entry - there are a few things that irked me. The part where you enter the room which that you can't see where you are going would be better if you had something to reference with your movement. Once I kill any of the monsters in there, I'm basically walking around blind in a void and I don't know if I am heading in what direction which felt kinda frustrating.
While the enemies were cool to see, it wasn't *really* posing any challenge gameplay wise as they sat there defenseless as I robbed them of their coin. Would like to see an implementation to make that aspect more challenging.
Otherwise a nice entry that is strongest in its narrative.