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I've become a fan! I love how you incorporated shooting with air boost. Crumbling floors and tying that into the narrative was genius. The rogue like mechanics worked great, at least the ones I tried. The tutorial made the game easy to understand immediately. The story was genuinely lovely to experience. Art is wonderful and fits the 1-bit theme. The music was catchy and fit all the story beats. Plus, the game was super accessible in relation to options. I think the stackable purchasable items should have a number next to them to show the player how many they currently have. Besides that, nothing bad to say. If this is expanded upon in the future, I believe this could be a future released game, and more likely than not, I'll be one of your customers. Amazing work! I'll most definitely be speed running this again later, 

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Oh gosh, huge (if late) thanks for this incredibly detailed and kind comment. Thank you so much for taking the time to play our game! We tried to make as much of the mechanics feel naturally tied to the narrative, and Kfir's music was such a banger addition and made everything better. Agree completely about better player inventory communication! Left on the cutting room floor unfortunately. But hey, who knows, maybe one day we'll do the work and make it steam-shop-worthy. Thank you so much for the encouragement. Have a lovely day!