Thanks for playing and thanks for the feedback! Disorientation is understandable, probably why the fixed camera has gone slightly out of fashion. Maybe reducing the camera cuts might help. And we'll look at increasing the ladder speed, my personal first try at working with ladders!
ISkiHi
Creator of
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I've become a fan! I love how you incorporated shooting with air boost. Crumbling floors and tying that into the narrative was genius. The rogue like mechanics worked great, at least the ones I tried. The tutorial made the game easy to understand immediately. The story was genuinely lovely to experience. Art is wonderful and fits the 1-bit theme. The music was catchy and fit all the story beats. Plus, the game was super accessible in relation to options. I think the stackable purchasable items should have a number next to them to show the player how many they currently have. Besides that, nothing bad to say. If this is expanded upon in the future, I believe this could be a future released game, and more likely than not, I'll be one of your customers. Amazing work! I'll most definitely be speed running this again later,
Great idea. Music will be stuck in my head for a while, sound effects are cool too. This fits the theme perfectly, great use of the limited colours you have. Sometimes the bottom pedestrians were off screen. I think there should be a slight delay before the game starts to allow the player to read the controls, or have them on the main menu. Personally, I think the bomb would have been better if it was dropped from the bottom of the ship which would allow the player to attack in two directions. Finally, I think the UFO should automatically blow up when the player runs out of laser, and bomb ammo, unless there's an end game I missed. Great game!
So, your game is beautiful both visually, and audio wise. Literally no complaints there, the music will be stuck in my head for weeks, the fact that you managed to make the game world feel alive with a 2-colour palette is insane. Took me a while to realise what I had to do, maybe a 'drag to levitate' text at the start could help. Controls are unpredictable, sometimes frustrating, but keeps the game engaging. Think the story is a nice touch, though I had to read the description to fully understand it. Overall, amazing job.