I really liked your two games, how did you do these animations? I wanted to know, because I'm interested in becoming a koikatsu animator, but I don't know where to start, if you could give any tips, I'd really appreciate it. Great game
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Thanks.
If you need any tips or pointers that you think I could provide about koikatsu, my twitter DM is always open.
As for how I record animations, i use the Koikatsu after school better repack build that has tools for recording and exporting scenes in studio mode. It's pretty easy to understand but I'll advice against using it on a weaker laptop.
Of the many blue screens I've gotten at least 70% of them were caused by recording and exporting videos. Even now my laptop hasn't fully recoverd from the damage and constantly makes loud whirring sounds from the moment it is turned on.
Thank you for responding to me.
Well, I think I already understand the basics of the timeline, I just don't really know how to do the sex scenes, etc., I see a lot of animations from different creators, like Hrenit, Jap 8005, EDNAK-X among others.
I wanted to make animations like them and you, I find this style very interesting, if you can give me any tips on what to do, I will be really grateful. Good luck on your journey and may you continue with your great games.
Oh shit, I'm sorry for leaving you hanging for so long. I checked out the works of the people you mentioned and they're doing some really advanced stuff that I probably won't be capable of in the near future.
I think the best method you can go with for now is just loading the custom game animations and then using the kinematics function to modify them.
This video was where I learnt the basics of Fk and ik functions and I'm sure you'll be able to figure out the rest by playing around with the studio or searching his channel for videos related to stuff you need. If you ever need help with anything koi related, you can join their discord server here; https://discord.gg/koikatsu
Or message me on Twitter. Once again I'm sorry for leaving you hanging.