Thanks Joe! The "only one" was more around being able to take one hit and enemies only having one weakness, which fit perfectly with being able to absorb one projectile and then the rock-paper-scissors mechanic for one weakness. Being able to finish every level with one shot was something we added in the end as a sort of easter-egg
There is a way to complete that level with a single move, if you get hit with a color that you would beat, you reflect it back, so you can use your enemies' bullets against them ;)
Thank you for playing our game! If you have any more feedback let us know, we would greatly appreciate it