Hi Todd! I was a bit confused by this explanation. If each week is a sprint of work you're doing as the programmer, this seems like it might be a lot of work to get all these features implemented in one week each. However, if those "weeks" are each of the different levels in your game, then it makes a lot more sense to me, although I'm still confused since I'm pretty sure this devlog should be about our schedule for working on the game, and not necessarily the structure of the game. Good luck on your work, though!