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(+2)

That game is really original. I love the general athmosphere. I am just wondering why not using a classical key bindings for the movement of the fat cat. It is more accurate. May be you are thinking of features not yet implemented using this point & click design.

Thank you! :)

I think it's because we wanted people to play as 'the person watching the baby cam' rather than the cat itself. We were also weirdly stubborn about using the laser pointer to guide the cat to the right notes, but it made the controls quite awkward. 

(+1)

Thank you!

Yeah, pretty much what Ramazir said. We wanted it to feel like you're using a laser pointer to guide the cat, but we missed the mark on that. We've decided we want to rework this concept in the near future, so hopefully will be executed in a more fun and intuitive way!