Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

This is great feedback! I have some excellent news for you:

1. Inspection: Yeah sure, I'll add it right now! This is the exact kind of thing we came to itch for.

2. End combat stats: This is incoming - but i'm not sure when. We really want this too: per fight, per day, and per run, and with different stats tracked.

3. We're looking to add new music, hopefully early next week.

4. Totally agree. This is something we're working on really hard right now.

5. It's on our list to rename characters :) We really want this!

We also want to bring in on so many characters that each character in your party will be a unique one, so your viewers wont be confused which is which. Like the Bees Master. We do a lot of pun-based game design.

Really happy that you love the game :D Makes my day to read.

Kind of a bit of a bigger suggestion would be to adopt a "storage and combine" system like a lot of autobattlers use (usually it's 3 level 1, become 1 level 2, 3 level 2, become 1 level 3, etc. - or in this case "common -> rare -> epic")

This would result in a lot more strategic thought when picking items/characters - as you could stash stuff away to get an upgraded version of the item or character later.

This would need to come with a storage system of some sort, so people could hoard these things and upgrade them as they go - and would give more complexity and progression to a run outside of "waiting for the epic"

Would also likely be easier to integrate into the longer format that an overworld/story/etc. bring to the table (even possibly letting you have different ideal teams for different regions/enemy types)