Reminds me a little bit of Advance Wars :D
Unleash The Giraffe
Creator of
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Hahaha. Thank you for all the reports. We luckily managed to read this before it was deleted (did you do that, because we didn't touch them :o )
We will do our best to sort it out so day 8 doesn't break. We had one fix in, but clearly it didn't solve all cases so back to investigation on that one!
Flora + adventurer buff needs to be balanced, although I too enjoy one-hitting enemies. Thank you for bring that up and thank you for the enthusiastic comments. We didn't have time to reply straight away, but you made us smile a lot earlier reading them :)
Hi Eminealth,
Thank you so much for taking the time to leave such detailed and thoughtful feedback. It's excellent!
We agree that RNG is a bit too rabid at the moment and we're working on various ways to improve that. Some of those issues will be solved once we introduce the overworld and exploration part of the game, but free rerolls is something we'll consider.
Another idea we're toying with is upgrade tokens that can increase rarity of heroes.
We're also looking to introduce end of day bonuses that will give your group a specific tag, which will help with getting the combos you want.
Finally we need to introduce more characters that cover specific tags. Faith, Merchant and Thief are currently under represented. We have a whole lineup of heroes that will improve this side of things.
Agreed that day-level ups for specific tags needs to stand out more. Day-level ups in general needs more tuning and more variety.
Altars, is another place where we want to tune things more, we may add more free choices to make them more interesting when you have no gold. We also need to introduce more so you don't get tired of the ones that's there.
Heroes not healing between fights is a design choice, we want to challenge the player with death by a thousand cuts, but I agree that the ways to heal right now is probably too limited. Once idea we've been considering is adding consumable items, like a healing potion or a resurrection potion, that can take the spot of an item, but would provide powerful one time uses that trigger on certain conditions. We'd need these to be impactful enough to offset using an item slot for it, but I think it could be fun.
Thank you again for giving us a lot of great ideas and feedback. Developing in a vacuum is very hard, so really, really appreciate hearing back from you guys playing it. And also very happy you like the game so much! :)
I think youre thinking about combos! Each hero has a number of tags. Normal has 1, Rare has 2, Epic has 3. They do fun stuff like creating fire trails, letting Claudia have two clouds instead of one, etc.
To activate a combo, what you need to do is recruit heroes who have the tags the hero needs. The heros own tags dont count towards the unlock.
If you want to see all the tags you have available, you can see it on the left side of the screen, either when the character details are open or when you hover a hero.
We are considering implementing a level up system in the future :)
Hi! Thank you for the feedback. Appreciate it. :)
We're discussing ways to potentially add some level of autocast ulti. We want it to be skill-based, but we also recognize that some degree of autocast could be a nice quality of life feature. Right now we're designing a way to implement something that wouldn't remove the challenge and skill-based part of the game. Stay tuned!
Item stacks is something we're also considering, but less certain it will be implemented. We'd rather that each item is super powerful and really changes how you play your character than add a bunch of equipment slots. But this is not the first time we get this feedback so we'll continue thinking about what we can do to make items feel even better.
Gold definitely needs to feel more impactful. We have a number of plans for gold usage that's not in the game now, however the patch we just released added a reroll option for recruiting so there's one thing you can now also spend your gold on.
We've also tuned gold drops a bit since some enemies were dropping way too much gold.
Thanks again for sharing your thoughts, stuff like this help us create a better game! :)
This is great feedback! I have some excellent news for you:
1. Inspection: Yeah sure, I'll add it right now! This is the exact kind of thing we came to itch for.
2. End combat stats: This is incoming - but i'm not sure when. We really want this too: per fight, per day, and per run, and with different stats tracked.
3. We're looking to add new music, hopefully early next week.
4. Totally agree. This is something we're working on really hard right now.
5. It's on our list to rename characters :) We really want this!
We also want to bring in on so many characters that each character in your party will be a unique one, so your viewers wont be confused which is which. Like the Bees Master. We do a lot of pun-based game design.
Really happy that you love the game :D Makes my day to read.
Just added a ton of fixes. We're still dabbling in how many team members you should be able to have. For now, recruiting more than 6 characters should be impossible - if ain't, gimme a poke.
If you feel its moving too fast, remember that you can always slow down the game time :)
If you wanna see something fun, try putting a throwing dagger on Blossom and watch her go into a frenzy when someone loses all their armor.