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I got Stages Cleared: 7, Total Time: 95, 2015 points. The blur effect is so amazing. Additional, The bounding SFX is match with the game perfectly. When I played your game, I fear that when I made one mistake, I will receive a huge feedback which makes me frustrated. But you avoid this problem and make the details very perfect. 

When I played first time, I am wondering whether the map is randomize or the pre-made. I guess this is pre-made, otherwise, there is hard to make only one path without using any algorithm. In Visual effect and game design, your game is the best ever I played in this week.

(+1)

I was actually worried about not giving enough visual feedback to the player, but maybe screen shake would have been too much. The maps are actually randomized.  I take a grid of numbers and randomly choose the next space for the path to follow until it reaches the other side. This actually leads to the possibility of earlier levels having the chance of being really difficult so I should have made it so that if the map exceeds a certain length it scraps the map and tries again.

Thank you for the feedback! Glad to hear you liked the game so much!

Randomize! Wow. That's make your game a higher step! Perhaps I played once and cannot distinguish each maps. I feel you can add one feature. If the player pass one path without mistaking, You can add 4-5 seconds to player. Or you can return this level time. So your game will not limited 60 seconds each turn. While it's still one great game now!

It actually does do that. You can see the timer count up 5 seconds on each level clear as well as bonus points at the bottom. I should have made that more apparent though.

Wow. Really. I ignore the time during gameplay and concentrate on remembering the path. What a Good game!