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Purchased, downloaded and read.  A couple of quick questions…

Page 5 - Experience section - how many points does the player get to improve their selected Characteristic score if they roll higher than the current percentage?

Page 12 - weapon damage.  Since weapon damage is partially tied to one’s skill level, it seems impossible to kill a human-level opponent with a single shot if one’s skill is low, or even if you’re highly skilled but have to make the shot at Extreme difficulty level (i.e., sniper).  It also precludes a lucky shot scenario where an unskilled person accidentally discharges a weapon and kills somebody nearby.  Thoughts on this?


Thanks!

Hi Mograg!

Thank you so much for the support and feedback.

When spending experience points, if a player rolls higher than their character's current percentage (extreme), that skill increases by 1 point.

Regarding weapon damage: Hit points are typically low (averaging 10.5), so it usually takes about two to three regular blows/shots to eliminate a character. However, you are absolutely correct: following the rules as written, it's very difficult to kill a character in a single blow/shot. The player would need to roll well and score a critical hit to double the damage.

In my games, I don't even require a roll if a character is shooting or slashing another at point-blank with the target at their mercy and the intent to kill. As for accidental discharge, I would probably use the Luck skill. 

I'll definitely give this some thought and see if an increase in the damage bonus of the weapons is a good idea.

Again, thanks a lot for the help!
Chema