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Fun game! I managed to glitch out of the level once or twice (honestly not sure how) and found that you could block the doors open by flicking the lever and blocking the door with yourself, and it would keep both doors open. Apart from those two glitches, I had a lot of fun with this! The fourth level seemed impossible to me though.

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The second “glitch” is intentional. Later parts of the game rely on that. However, the speed of some doors is meant to discourage that, but it is still a method to an end.

The fourth level relies a lot on the player’s desire to explore the mechanics and think outside the box, so I can see how that one may be a problem. It’s not something I directly explain, which can pose a problem.

As for glitching out of the level, I never experienced that bug while playtesting. I’m not sure how you did that either. Sorry for causing that. It’s a good thing I put those death barriers just in case, then.

Thank you for your feedback!

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Yep, just tested it again in case I broke anything. Level four is definitely still beatable.

I’ll work on easing the player into the mechanics more seamlessly in future games.