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(+1)

I mean, game's great. The shadow mechanic is fun and the snippets of story here and there made it wildly enjoyable, plus it's really the stuff I like so to me this knocked it out of the park. The only reason I'm writing the following is because at least we'll have smth to talk about when relating to this beast of an entry.

One thing I didn't like was the fact that I could basically just stand inside a guard without them catching me. I think it's fine as a "hidden" mechanic based on the players skill, but from really early on it's a skill you kinda have to use and it's a bit counterintuitive (dogs might be blind but they should sniff you anyway/the idea of stealth is being away and sneaking around). On the flipside. in the first level on the top floor you can roll over the guard to basically teleport outside the guard's awareness and it looks like a really advanced move for a first level, but since it's not "required" to complete the level it feels rather good to pull it off if you can and first run players won't be discouraged by it.