Nice, I'm glad you got to see the review. I appreciate the feedback too.
Since I read all of your devlogs and noticed that certain cars (especially the Mercados) had to go through rebalances, I assumed there might've been potential for imbalances, so it's good to know that the cars are actually well-balanced. Apologies for getting the AI setup thing wrong as well. I try to watch them when I can while racing, especially to see how they're nailing the turns I'm not, and when it came to driving the Audo which handles a very specific way, based on how I was seeing them drive, I had thought at that point we were all driving Audos lol.
In all fairness the wall bug won't really be a very big deal until the game becomes popular, and I guess that's where my general concern was when I addressed it, 'cause if that were to happen and you ended up adding more features for the growing playerbase (especially when it comes to online multiplayer or sharing ghost times) that bug would definitely have to be addressed at that point. No worries though, I've no interest in abusing such a thing ;)
Glad you like the experimental ideas I had. Sadly I won't have much impact on helping the game get noticed, but I'll keep my fingers crossed regardless. Best of luck with your future projects!