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(+1)

Thank you so much for the compliments. I'm glad you enjoyed my work.

I am planning on an ending list / tracker of some variety, but it will likely come with an overall revision of ending numbers, as currently they're numbered in the order I put them in, not the order you're most likely to encounter them, so you can actually hit something like Ending 31 way faster than Ending 6.

The fairy encounter is meant to be a hidden event, as it, and the word you can learn from it, are not required to escape the farm and get a good ending. I've already reduced the time to start the text leading to the event, and might reduce it further or rewrite it to better hint that you should wait for something to happen. It's tricky because I like that it's hidden and the endings the word can lead to are some of the wilder ones.

I really like the fairy interactions, they're fun characters to write; did you try going back to the fairy after you've already met them once?

The word combinations are another area where I go back and forth on how much to expose and how to do it; I added a better guide for what each word does to help with that, but I'll still tinker with it more. I do like that some of the combinations, namely the ones that lead directly to endings, are pretty hidden, so it's a delicate process to surface more info.

There is an ending where you escape without any changes at all, which can be achieved by just speed running only what you have to do, as well as a couple other ways that reduce your donkey brain levels in some way.

Thanks again for the feedback and compliments, I'm glad you had fun.