Thanks for the compliment. Hopefully I'll have regular updates going forward to clean it up and open up more areas.
Black Robed Mage
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Ending 25 is a particularly specific one to unlock, but here are those specifics to help you out:
Ending 25: Can't Stop the Show
- Start game and go to the farmhouse
- Eat nothing and tell Faye you are finished
- Let Faye dote on you until you have a tail, then run away
- Go to the Edge of the Farm and "Continue Through the Wheat" four times
- Go to the Fairy and complete the quiz
- Ask about tail control, then return to the farm
- Bray four times, Bray Forcefully once
- Go to the Barn (Outside) until Faye shows up
- Show Faye what you've learned
- Get on all fours
- Resist Showing off
- Show Off Uncontrollably
I'm glad you've been so engaged as to find every ending, I take that as a compliment.
Sorry for missing this,
The drawer in Faye's room can not be unlocked, it's there to make the dresser feel more complete as a piece of furniture.
Google Translation to German:
Tut mir leid, dass ich diesen Kommentar übersehen habe,
Die Schublade in Fayes Zimmer lässt sich nicht aufschließen, sie dient dazu, dass die Kommode als Möbelstück vollständiger wirkt.
There are ten spells total, some are harder to find than others. In the next update, I'll include a debug menu to open up endings so people can see everything.
Google Translation to Deutsch:
Es gibt insgesamt zehn Zaubersprüche, einige sind schwerer zu finden als andere. Im nächsten Update werde ich ein Debug-Menü einbinden, um Endungen zu öffnen, damit die Leute alles sehen können.
This game is rated for all ages, so there is no explicit adult content in it. The extent of things is the playful desire to be with the donkeys. Faye has no erotic scenes, as she sees the player as one of her pet donkeys and nothing more.
The truck is the only method of escape from the farm.
Google Translation to deutsche:
Dieses Spiel ist für alle Altersgruppen geeignet und enthält daher keine expliziten Inhalte für Erwachsene. Das Ausmaß der Dinge ist der spielerische Wunsch, mit den Eseln zusammen zu sein. Faye hat keine erotischen Szenen, da sie den Spieler als einen ihrer Lieblingsesel sieht und nichts weiter.
Der Pritschenwagen ist die einzige Fluchtmöglichkeit vom Bauernhof.
Danke ^_^
English: For the additional endings, simply escape with a higher level of donkey brain; they fall into bands so bray or talk to the donkeys in the barn to increase it, then escape.
For Barn Appeal:
- Raise your donkey level until you can Bray Forcefully
- Enter the Farmhouse and eat all three things (Sugar Cubes should be offered)
- My Name Isn't Jack
- Focus and Protest
- Barn? (has braying in it)
That should get you to that ending.
Thank you again for the compliments, I'm happy you are able to use it to help study English.
Deutsch (Google translate): Für die zusätzlichen Enden entkommen Sie einfach mit einem höheren Level an Eselshirn; Sie sind in Gruppen unterteilt. Sprechen Sie also mit den Eseln im Stall (Greet the Donkey), um die Anzahl zu erhöhen, und fliehen Sie dann.
So erhalten Sie eine Scheunenbeschwerde:
- Erhöhe die Stufe deines Esels, bis du kraftvoll schreien kannst (Bray Forcefully)
- Betreten Sie das Bauernhaus und essen Sie alle drei Dinge (Zuckerwürfel sollten angeboten werden)
- Mein Name ist nicht Jack
- Fokus und Protest
- Scheune? (hat Geschrei darin)
Das sollte Sie zu diesem Ende bringen.
Nochmals vielen Dank für die Komplimente. Ich freue mich, dass Sie es zum Englischlernen nutzen können.
Thank you so much for the compliments. I'm glad you enjoyed my work.
I am planning on an ending list / tracker of some variety, but it will likely come with an overall revision of ending numbers, as currently they're numbered in the order I put them in, not the order you're most likely to encounter them, so you can actually hit something like Ending 31 way faster than Ending 6.
The fairy encounter is meant to be a hidden event, as it, and the word you can learn from it, are not required to escape the farm and get a good ending. I've already reduced the time to start the text leading to the event, and might reduce it further or rewrite it to better hint that you should wait for something to happen. It's tricky because I like that it's hidden and the endings the word can lead to are some of the wilder ones.
I really like the fairy interactions, they're fun characters to write; did you try going back to the fairy after you've already met them once?
The word combinations are another area where I go back and forth on how much to expose and how to do it; I added a better guide for what each word does to help with that, but I'll still tinker with it more. I do like that some of the combinations, namely the ones that lead directly to endings, are pretty hidden, so it's a delicate process to surface more info.
There is an ending where you escape without any changes at all, which can be achieved by just speed running only what you have to do, as well as a couple other ways that reduce your donkey brain levels in some way.
Thanks again for the feedback and compliments, I'm glad you had fun.
Low meaning less; the donkey behaviors boost a number that I generally refer to as donkey brain; when that number reaches certain thresholds, that's what triggers the different texts, behaviors, and endings. To start this specific scene, you want to go to the Edge of the Farm basically right after running from Faye in the farmhouse, then wait in the Crossing the Wheat scene for the event there to start.
The save option vanishing should be fixed in the latest version (1.06), so that should help. Additionally, once you've read the book a few times, you'll be able to get more information about what the words do. Hopefully that helps alleviate some of the frustration, but please let me know if you still have trouble and I'll work on a few other things to help out.
Thank you for your feedback and kind words. As to your bugs;
- The save button vanishing is a known issue and will be fixed in the patch I'm working on now.
- The examine self button was stubbed in early, so it doesn't have much meat to it yet, but I am working on implementation later on
- The book, as noted in several comments, is the hardest thing to deduce, as it's basically trial and error / moon logic. The next patch will have a bit more optional guidance for players that should alleviate things a bit.
Thanks again for the reply, it is very much appreciated.
I replied to another comment with the three words needed to actually escape if you want to look that up. What spells have you found and what, if anything, comes through as the word's meanings? I'm working on clarifying how to broadcast to the player what the words mean, so feedback would be helpful here.
You're not; the book is definitely where I expected the most confusion and I'm actually very grateful for the amount of feedback I'm getting here. I'll definitely be evaluating ways to clarify what some words do. There are a lot of word combos that just transform you further or lead to alternate "bad endings", though they are some of the most fun. I've replied to another thread with the key one to escaping the farm if you want to look that up.
Thank you for the feedback on where you're stuck; I'll describe in more detail as this paragraph goes on if you want to get back to it (I can't find a spoiler tag). The answer is in the book, and is a three part spell. The one you need to obtain is in the toolbox in the shed, and goes along with a word related to the fairies and a word to make the spell permanent.
The actual spell words you need to go with are Aturns, Fau, and Retru. The conceptual spell is that you are reverting the fae magic that has rusted over the key. If you instead do Tempus - Fau - Retru, it only temporarily fixes the key. Thank you again for the feedback, as the spellbook was where I expected the most confusion.
Thank you so much for your kind words. I'm glad you enjoyed it.
Sorry to disappoint, but there is currently no ending, bad or otherwise, in which you become a feral donkey with a human mind. It might wind up being one of the escape endings, but I can't guarantee anything and wouldn't want to promise something that might not come to pass.
The book is an area I'm still unsure about how much to guide the player. It's probably more than now. As it is, it's largely trial and error, though the words themselves are a kind of faux Latin, so once you get an idea what they do, it should be consistent. Additionally, most spells are three words long, with a couple four, a couple two, and one five. Finally, order doesn't matter for spells, only the words selected.
If any of this is helpful in figuring out spells, let me know and I'll work to better integrate them into the game itself.
Thanks for the feedback, it is appreciated.