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Really well done all around. The pacing and diffculty increase is smooth and there's tactical choiche to be made. Some sound on enemy hit could be cool and the ending /Spoiler I wish I could have keep the hand or having a different thing having resisted the surrender at first. Small details this has been real nice to play!

I had actually considered having the option to refuse surrendering at the end with the idea of tying it a boss fight to wrap things up.

Will see if I get a burst of motivation to revisit that idea for the post-jam update :)

Thank you for your comments and glad you enjoyed!