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Nodrogagon

318
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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Thank you for the kind words! :)

Thank you so much for playing and recording your play through. I really appreciate it! 

Fully agree with your feedback that the latter should have more purpose and agency.  This build was initially developed as part of a game jam and I descoped the original concept quite a lot to get it finished in time. 

Hopefully I can return to it in the future as I'd like have the room placements be more important and allow the player to take action when they receive requests from the phone calls. 

Thank you for playing!

I would love to flesh it out with more levels and mechanics if inspiration strikes :)

Thank you! Glad you enjoyed it :)

Thank you so much for the kind words and feedback!

Glad you enjoyed it :)

Thank you!

Glad you enjoyed it :)

Oh wow.  This was a super captivating experience.

Adjusting scale and perspective combined with the overall visual aesthetic gives it a really unnerving feeling throughout.

Phenomenal sound design too.

Great work!

Thank you for the kind words!

Much appreciated :)

I was thinking of mobile being a nice fit due to the simplicity of controls, but that is a good point about some other touch related mechanics possibly working well there.  Something to consider :)

Thank you so much for playing!

Thank you! :)

Thank you for playing!  Glad you enjoyed it :)

This was a adorable!

Super cute artwork, clever puzzles with a really strong central mechanic and loved the inclusion of trivia between levels.

Wonderful game.

Will definitely be looking at a few ways of improving visual contrast or at least providing some optional modifiers.

Thank you for the feedback and for giving it a play! :)

Thank you for playing! :)

That is very nice to hear.  Thank you! :)

Kind of glad there was a win state to this or else I may have never stopped playing today.

Super satisfying once your start powering through the blocks and really nice audio feedback when crashing through.

Really fun entry!

Such a strong atmosphere.

Some runs were super tricky to find the exit, but still had a lot of run with it.

Core gameplay mechanic is super creative and feels like a very unique experience overall.

Loved this one.

Beautiful game and super creative concept.

Agree with a lot of the previous comments.  The slam attack is super satisfying and love the gameplay loop but noticed a few issues that took me out, such as getting hit without noticing anything hitting me or the game locking up at times on both web and download version.

Would love to come back and play more of this if it continues to get worked on as there is so much to love about it.

Love the chill and cosy vibes.

Very polished and overall very relaxing puzzle experience.

Best intro and title screen.

Enjoyed the environmental destruction.  Would be great to have more audio and visual feedback while destroying the city :)

Thank you! :)

Thank you! It really means a lot to hear that :)

I would like to provide more :)

Thank you for playing!

Thank you for the very kind comments!

I'm glad that you enjoyed it :)

Adorable cats and super creative puzzles.

Really love this one and definitely had me stumped a few times throughout.  Wonderful game.

Very clever timing based puzzle-platformer!

The puzzles are all very well designed with a nice difficulty curve. 

A few moments where I wish the timing could be a bit more forgiving, only because it can take a while for the player to get back to their starting position, but always satisfying when you complete a screen.

That was a lot of fun.

The scaling / hand grabbing mechanics were a bit tricky to adjust to at first, but begins to feel really satisfying once you get into the rhythm of movement.

Love the character and level design and really cute robot noises.

Thank you so much for playing and glad you enjoyed it! :)

Thank you for the nice words and glad you enjoyed it!

I did think briefly about trying more than 2 sections of the scale, but my brain wasn't ready for that level of complexity and planning during the jam period.  I agree that there could be few different ways of expanding out the puzzles if developed further :)

Impressive that you can make a piston character so cute :)

Very fun and clever puzzle designs!

Difficulty was nicely balanced too. The final few levels all had that immediate feeling of slight intimidation, but you can work them out naturally while experimenting as you proceed.

Really nice work.

More games really need farts as a central mechanic.

Wonderful game, and creative idea by having the fish increase your size while then having to quickly shrink again to navigate past the obstacles.

Loved this.

Very atmospheric and a great style!

A few little things like the wall jumping and and collision areas on the hazards being unforgiving can make it feel very difficult, but the general movement and controls feel very smooth.

The ability to look ahead at the connected screens was a cool feature for scouting ahead.

Great game!

Great game!

Puzzles are very well designed and love the design of the character and levels.

Only thing I would have liked to see is some shadow cast from the player just to make positioning more clear during the platforming / jumping moments.

Overall, really enjoyed this.

Really fun puzzle game.

The introduction of new mechanics and ramping up of difficulty feels very natural.

Love having features like the speed adjustment for when executing a run.

Thank you for playing!

Glad you enjoyed it :)

Thank you so much, I really appreciate it!

Thank you!

Really glad that you had fun with it :)

Really nice visuals and aesthetic!

Would love to have more audio feedback on enemy hits and attacks as it wasn't always immediately clear that I was taking damage.

Very fun to play overall and controls are super smooth.

Many thanks! 

Glad you enjoyed it and thank you for playing :)

Thank you! I really appreciate it :)