Thank you for the kind words! :)
Nodrogagon
Creator of
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Thank you so much for playing and recording your play through. I really appreciate it!
Fully agree with your feedback that the latter should have more purpose and agency. This build was initially developed as part of a game jam and I descoped the original concept quite a lot to get it finished in time.
Hopefully I can return to it in the future as I'd like have the room placements be more important and allow the player to take action when they receive requests from the phone calls.
Beautiful game and super creative concept.
Agree with a lot of the previous comments. The slam attack is super satisfying and love the gameplay loop but noticed a few issues that took me out, such as getting hit without noticing anything hitting me or the game locking up at times on both web and download version.
Would love to come back and play more of this if it continues to get worked on as there is so much to love about it.
Very clever timing based puzzle-platformer!
The puzzles are all very well designed with a nice difficulty curve.
A few moments where I wish the timing could be a bit more forgiving, only because it can take a while for the player to get back to their starting position, but always satisfying when you complete a screen.
Thank you for the nice words and glad you enjoyed it!
I did think briefly about trying more than 2 sections of the scale, but my brain wasn't ready for that level of complexity and planning during the jam period. I agree that there could be few different ways of expanding out the puzzles if developed further :)
Very atmospheric and a great style!
A few little things like the wall jumping and and collision areas on the hazards being unforgiving can make it feel very difficult, but the general movement and controls feel very smooth.
The ability to look ahead at the connected screens was a cool feature for scouting ahead.
Great game!