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(19 edits)

match indexation thing doesnt really work, i set my first colour as magenta, save to gif but the first color is still non magenta .


Su re it looks ok in the program but not when i export to gif

So what i do to fix this is export  to palette, then just import palette .... 

IMo gif export is borked with colors, it does not respect whatever i have in indexation palette

I wish there was separate gif frames export too not just png


Also tehre is a bug when exporting filenames or its soooo convoluted its like a bad joke , i mean theres one name - a filename when you export, then there is animation name next to timeline thats second name, aaaaand there is THIRD NAME that is a name on the left where canvas is !!!!

This is pretty insane IMO.Do You think newcomers will figure it out ? No way.

So.... I have ImageFrames anumation no matter how i rename my image sequence or whataver, cant you just make it simple ?

Like, i want the gif to be named WALK so when i set this name in export panel  then actually export WALK01 WALK02 WALK03 etc and not whatever else unless i unlock secret settings by discovering which one of the three is the magical one that works  ? its pretty annoying .

Like, let timeline name to be nothing , thats a good start, make it default, that shuld be like entity name, not sure why it needs a name anyway.

So you ending up with timeline name and name you set during export panel... this setup should not be default one, sure it might be useful as option but not default for sure, unless timeline name can be just blank  or basename during export panel to be blank,.


Why even erroring out if theyre blank,  theres so much code underneath that handles the naming alone, IMO its way way overcomplicated and nver seen it like this in any software ever.

Dont prevent us from using blank names if thats the only way to get whtaver name we want, theres still some errors that  make it hard to use for my job as of now and im currently fighting naming mechanics in the gui, thats no good at all.

Currently it forces us to do 2 name filenames, one is whatever export panel says and next part is whatever timeline is named, this is pretty weird and totally not user friendly, this can be optionable but now its forced , i dont want this  and im pretty irritated by all this .... 


OH WOW...  i just set empty name for timeline... program crashed... ok i give up for now.


On top of all that , when i save project it DOES NOT SAVE ALL  EXPORT SETTINGS  AND I HATE TO SET THEM UP OVER AND OVER, AND OVER AND OVER AND OVER AGAIN AGAIN AND AGAIN cause some are saved and some are ... NOT....  so, it as pleasureable as reading this rant... i get so many crashes when tinkering with names alone ... 

Please do some export settings so theyre saved once i get th right ones, currently i do paid job and im losing time here... almost 2 hours on exports alone ... 


Exporting is a hassle i must say, that needs rework cause defaults are way way off 


I get taht there was a reason you made it this way that works for you, but this is not defaults fro most programs at all, this is too strict and its forcing two word names and on top of that an underscore! This is forcing 3 piece names 


Wwhy oh why such simple stuff like input name and save file as exactly that name is so  difficult to do in this program ? My names must be very specific in game development, i need them to be what i want