Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Since updating from .7 to .8b, I can no longer see how to go on quests. I can accept quests for money, or send others, but can't fight or choose party myself. 

I'm curious if the "greg" bug was fixed... I don't know how to unlock it, and saw that it was bugged in last version. 

I am also missing the first Jibril event with "no hint". But it might be missable and I missed it a while ago. 

At the end of Turning Point 1, Chris says "Nobody can now" instead of "Nobody can know"

(1 edit) (+1)

On the town map menu instead of the "library" button there is now "travel"
It opens the map with all locations, both locations for quests and stuff like library

But now finishing an expedition doesnt give you any rewards, unless you have finished a quest by finishing the expedition. 
Hope it helped

You should see a Travel button on the city screen, which is the new way to venture on adventures. If it's not there, your save might not have been patched for 018. Were there any errors during loading it?

"Greg" event was fixed. Jibril's first event is a replay of the chess match and should've been added to your save via save patching, same with the travel button.

Will fix the dialogue line, thank you!

There was a problem when I first loaded, and I rolled back. When I went back to see if I should just go back to .7, I started .8b and loaded my new save, and everything worked. It introduced me to the changes that it didn't before, etc...

If I remember correctly, the rollback put me to the end of an event or conversation. So maybe that prevented it from working. But it is all working now. 

One more potential issue. If you have a dead/KO'd character, and a living character confused, the living character can use an HP potion on the dead one. This doesn't revive them, but does heal them. I don't know if there is any way to revive dead characters in battle, but this seems a little silly, if fixable.