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(1 edit)

There is a lot of problems here: Animations don't match movement speed. Zombies just floating in the level. Zombies don't react to getting hit. Like there is no impact effect, animation or sound. It's not obvious how to play the game, there needs to be more player feedback. Like I had to randomly click around to figure out that you click the tower and then I can place it on a slot. You could make the slots light up for example when a tower you want to build is selected. Which also Idk if there is a way to upgrade a tower or am I locked into keeping that tower once I've used that slot? Can I get more slots? There is only like a minute or two of gameplay you're just waiting till you die after all the slots are filled. There is not much verity in the choices either, like you could at the very least give the projectiles different colors, effects, or sounds. Like the $250 tower's projectile is good. The music choice is cool and so are some of the sounds but I'm not sure why those were put in before ones that provide feedback to the player. Like clicking stuff or the towers impacting stuff, or even to alert the player they are loosing health. To fix this game I would add way more slots for a player to use but give the towers less damage. Give less zombies on the first round and slowly ramp up the numbers. So the player is always adding new towers or upgrading them between rounds.

Thank you for the feedback!

I appreciate your time writing this out and pointing out the positive and negatives! I am actively addressing the issues you've pointed out, including enhancing animations, improving player feedback, and introducing tower upgrades. I will be fixing them on the next update as I am more focused on fixing the major bugs and issues that still have been fixed yet.

You are able to sell the turrets that you have placed by righting clicking on the placed turret and receiving half of your money back.

Again, thank you for your time on playtesting on my game and I hope the next update impresses you!