Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lukasz Dziedziczak

6
Posts
1
Topics
3
Followers
A member registered Dec 06, 2021 · View creator page →

Creator of

Recent community posts

Haha, there wasn't anywhere you were "supposed to go". Exploring the map simply rewards the player with more ammo and health packs. I tried to keep to the theme with the game ending only when the player fails their "Last Stand". 

Thanks :D Well as you can see I used a lot of asset packs which I just expanded upon, rather then making too much myself from scratch. The rest I guess is just experience making similar games. 

An interesting take on the classic Tetris game and an interesting non-conventional take on the "Last Stand" theme. I think the game lacks any real challenge. It should get harder as you progress. At no point did I need to use the last stand feature. If the game got harder, the player would be in a position to use the feature and hence the game would fit the theme of the jam better, instead of just an add on for the sake of fitting the theme of the jam. Naming it after some town that needed to move also seemed unnecessary to me, doesn't really have anything to do with Tetris. The music was a really good choice, it worked really well with the gameplay. 

(1 edit)

There is a lot of problems here: Animations don't match movement speed. Zombies just floating in the level. Zombies don't react to getting hit. Like there is no impact effect, animation or sound. It's not obvious how to play the game, there needs to be more player feedback. Like I had to randomly click around to figure out that you click the tower and then I can place it on a slot. You could make the slots light up for example when a tower you want to build is selected. Which also Idk if there is a way to upgrade a tower or am I locked into keeping that tower once I've used that slot? Can I get more slots? There is only like a minute or two of gameplay you're just waiting till you die after all the slots are filled. There is not much verity in the choices either, like you could at the very least give the projectiles different colors, effects, or sounds. Like the $250 tower's projectile is good. The music choice is cool and so are some of the sounds but I'm not sure why those were put in before ones that provide feedback to the player. Like clicking stuff or the towers impacting stuff, or even to alert the player they are loosing health. To fix this game I would add way more slots for a player to use but give the towers less damage. Give less zombies on the first round and slowly ramp up the numbers. So the player is always adding new towers or upgrading them between rounds.

Sorry about that. I've added a screenshot now.

(1 edit)

The Royal Game of Ur by FinalSynapse (itch.io)

Based on the ancient game of Ur two players face of in a race to get their pieces across 14 tiles to end of the board. 

Full instructions found in-game.

This is a two-player game to play locally at one computer.