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(+1)

Hello again. I just wanted to let you know that Dead Fish Pinball inspired me to figure out how you made the fish, and I made a blog post about it. I’m using MatterJS in Phaser, and it doesn’t seem like MatterJS is able to use a set limit (constrain the angle between the joints,) so I had to use a different approach.

The information you wrote was plenty enough for me to understand the concept, and thanks for being my muse.

Here’s the blog post if you’re interested:

https://reitgames.com/news/rope-mesh-physics

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Thanks for the notification. Very interesting blog post and good job on the demo :)