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(+3)

The dynamic tutorial stage is such an amazing idea! I'm going to need to steal take inspiration from you if I ever need to make tutorials. 

Another thing I really enjoyed is how the dog interacts with the cat. On one hand, they're obstacles that the player should avoid. But on the other, they're basically a speedrun tech. I found myself pouncing onto the dogs so that I could boost upwards or across the map, which was cool. 

After the tutorial, I found out that this game is actually rather difficult. Weirdly enough it gave me Jump King vibes (perhaps because I get kicked off into the abyss after painstakingly climbing up).

I also found that it was a little hard for me to gauge how high/far I would jump. Perhaps a little trajectory line would be nice. 

Also noticed a bug (that I abused <.<) with the cat pounce state and the dog. While I am charging up a pounce, the dog can't actually bump me off, which was kinda OP.

(+1)

We need to fix that bug, we have no time to fix it since the enemy was made in the final day, but thank you for playing.

We gonna try fix that bug next update.