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(2 edits) (+1)

Now this is a cool and challenging puzzle game. There are only a small amount of levels, but they are made in a way not too challenging, but still engaging. There were also many cool mechanics (spike, spinning platforms, walls that block the boxes, teleports, etc.), which invited more complex level design.

One problem: it’s a bit hard to see the theme of “Start with Everything, End with Nothing” here. I get you hide the cubes are the end of each level, but that’s not really “nothing”. After all, you can just move the cubs out of their hiding place as good as new.

Thank you for sharing though.