Hey, just want to be upfront—I'm not writing a full-on review here, more like some thoughts on the game as it stands.
I'm pretty excited about this game's development and can totally see its potential. It's not often you come across something in this category, so it's unique in a good way.
While I'm enjoying the game so far, I've got a few ideas that might help improve things:
First up, having a general "Controls" section in the menu would be clutch. It'd help players figure out the button layout easily.
How about having a prompt (like a 'Press E') appear when you're over a dead monster or future items? Could be handy for newbies. And hey, maybe give an option to turn it off in the menu for the pros.
So, I noticed the enemy spawning indicator got added in version 1.0. Nice move! Maybe scale it according to the size of the enemy—smaller enemy, smaller indicator, you know?
To make it stand out more from games like TBOI or Enter the Gungeon, how about adding weapon durability? Since there seem to be plans for more than one weapon, this could prevent players from relying solely on one super-strong weapon. Maybe even let us carry two guns we can switch between—keeping that powerful one or switching to a weaker one based on the situation. And hey, what if there's a blacksmith in shops or a separate room where we could spend gold to repair weapon durability?
Just throwing these ideas out there. Hope they spark something cool for the game's development! Can't wait to see where it goes!