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Thank you! Hope you like it. Don't hesitate to share your feedback!

We're enjoying the game immensely and would like to get a couple of clarifications.  

Does fleeing a combat count as a "failure"? 

 Does fleeing a combat mean you also miss the opportunity to undertake the location's task?

Hi Star Knight! First of all, thank you for your kind words! I'm very happy that you're having fun with the game! To answer your questions, fleeing a combat is not a failure and doesn't prevent you from proceeding with the investigation. To sum it up, only a failed attempt at collecting clues puts an end to scene. Mechanically, this is to prevent players to simply roll until they succeed. Thematically, it represents the fact that the heroes are losing ground in their pursuit of the Superbeast, thus forfeiting their chance of stopping them.

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Thanks, Headcheese! I'm afraid we're just a bit confused.

We were under the impression that a Luchador  cannot make an Investigation Check for a Clue unless he is successful against both the Enemy and whatever Tasks are at the same Location.

Are you saying, instead, that a Luchador can flee combat with an Enemy and still attempt whatever Tasks are at the same location, and if he is successful with said Tasks,  he can then make an Investigation Check for a Clue?

Also, can a Luchador make more than one attempt to flee a combat?

Yes, you can attempt the tasks and search for clues after fleeing combat. You can also try to run away several times but you suffer damage every time you fail. Hope that answer your questions! 

Ah.  I guess we've been house-ruling that one.

Your method makes a lot of sense! Maybe I feared it would make the game too hard. Does it?

It's challenging but fun. Bravo to you for making such an enjoyable, accessible, and easily adjustable game!