I can see all of the foundations of a interesting game. And I like all of the environmental narrative touches it sets a good tone however there are some features that chip away at playability a little to much.
The dialogue could really use a hold key to speed up display speed or a skip button. In the first area I moved left and right to check out the walk animation and was put back into the dialogue which was a little annoying maybe wrapping the trigger event with a bool would help. And once I got into the room with the demon it caught me and I travelled right back to the first dialogue which was a little to far to wont to run back.
Cool entry and I can see lots of potential.