Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey Circuitarity, It’s a bit hard for me to individually assess how much of the script you’ve gotten through, but there should have been a brief pause and comment when you reached the end of the story missions. It might be that you need to level up, or visit a particular area to progress. Maybe you could check the hints feature on the executor and see what it says?

I’m glad you enjoy sabacc! It took a while for me to program that from the ground up. There’ll be some quality-of-life and imagery updates for that in the next game release.

Is the underworld really ONLY sending you back to the merchant? I’d hope it would still be giving you some small random interactions mixed in.

Okay let me clarify for you...  You need to add a change on the random "World 1-2" events where the clothes seller stops appearing once you buy everything AND unless there is a reason I need to lose more than $15000 to the dice roll game you need to add in the option to kill the rip off artist because I can't believe in 15 rolls I won zero times unless he is obviously cheating.  I would further suggest you assign a number to these quests that is visible to the player saying you have X unique encounters left to experience so that players know they have actually hit the end.  

As to where the underworld sends me it is literally the merchant and the dice guy in 20 tries before I deleted it.  Since you mentioned checking on the Executor I will download and check there.

The Executor - Advice: There are still unique events in the Coruscant underworld - some help progress quests!

Missions - Side "World 1-2", progress -Continue exploring the Coruscant underworld.

Underworld -

visit #1 A shot rings off nearby.

visit #2 Merchant

visit #3 Nothing much happens

visit #4 Merchant

visit #5 Merchant

visit #6 "Bounty" I am not actually on

visit #7 Merchant

visit #8 Merchant

visit #9 Nothing much happens

visit #10 Dice game $1000 x20 (I can buy 5 rolls as bad luck but after the 6th someone woul;d lose his little devil head 1 inch at a time and I would have all my money back)

visit #11 We don't like you (I would let this slide once and then I would hunt them down and stab them as many times as I could

visit #12 Merchant

visit #13 "Bounty" I am not actually on

visit #14 Merchant

visit #15 Merchant

visit #16 Thief (free credits)

visit #17 Merchant

visit #18 Merchant

visit #19 We don't like you (Now I would commence the stabbing)

visit #20 Thief (free credits)


As I suggested you need to add a number to each event (or in the case of the merchant prevent him from trying to sell an empty red square half the visits.  If there are actually any events I haven't encountered you need to change how they occur (the frequency) and if there are no events you need to make that clear as well.

I actually have the system you implemented fully in place, just with a bug specific to the vendor (That’s why you’re not seeing all the other unique underworld scenes repeated each time). The comment that tells you “There are still unique events left in the underworld is what I believe you’re asking for, and the system should be repaired in the next release. Thanks for helping me realise that this needed to be fixed!