Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Millennium Malcolm

44
Posts
3
Topics
415
Followers
A member registered Nov 16, 2022 · View creator page →

Creator of

Recent community posts

Hey Batman2902$, I’ve made a new post on Patreon today. Whilst I wait for some delayed artwork to roll in, I’ve been refining and adding features for the final build. I’m hoping to release the 1.0 version of the game as soon as possible!

Hey man, check the Patreon page for what I’ve been working on. I’ll be taking a break for the next week or two, but am hard at work on the next version. Hopefully it will be out very early next year!

I actually have the system you implemented fully in place, just with a bug specific to the vendor (That’s why you’re not seeing all the other unique underworld scenes repeated each time). The comment that tells you “There are still unique events left in the underworld is what I believe you’re asking for, and the system should be repaired in the next release. Thanks for helping me realise that this needed to be fixed!

Hey Circuitarity, It’s a bit hard for me to individually assess how much of the script you’ve gotten through, but there should have been a brief pause and comment when you reached the end of the story missions. It might be that you need to level up, or visit a particular area to progress. Maybe you could check the hints feature on the executor and see what it says?

I’m glad you enjoy sabacc! It took a while for me to program that from the ground up. There’ll be some quality-of-life and imagery updates for that in the next game release.

Is the underworld really ONLY sending you back to the merchant? I’d hope it would still be giving you some small random interactions mixed in.

Thanks for the feedback, Ruin09! I agree with your assessment about how tedious the missions can be, and you have some interesting ideas on different ways to increase the variety and engagement with that set of missions.

Your first suggestion (calling from the ship) is something that should be quite easy to implement, and I’ll look into trying to reduce the mediocrity of the rest of it all.

Thanks for playing!

Thanks for the feedback!

(1 edit)

Hey Gilsuave. What version are you running? I believe that’s been fixed as of 0.9.2.

Thanks Batman2902. I think this one is due to you using a savefile from before the game had the quest included.

Thanks! Fixed for 0.9.3!

Thanks! This will be fixed in 0.9.2!

Thanks Gnaeus77, the ‘barisslevel’ error is a simple spelling mistake that will be fixed in the next release!

Do you know what the bail and leia stuff is? If it’s related to ‘questlog’ or some other ‘quest’-related variable, it’s likely due to using old saves.

Please let me know:

  • If you encounter any bugs or unexpected behaviour, and
  • What you think about the new features!
(6 edits)

New Features in 0.9.0 update:

  • Content: Story and side-quest progression.
  • Content: Enhanced character reactions to clothing bought and worn.
  • Content: New outfits and new trader (located in the Underworld).
  • Feature: Added hidden ‘Defence’ stat and chance to miss attack in battles.
  • Feature: In-game hints feature (located on the Executor).
  • Feature: Stats screen (located in your quarters).
  • Feature: Character outfit menus show skin color-specific previews.
  • Imagery: Smoother animations - twice as many frames.
  • Imagery: More NPC art variety.
  • Imagery: General cleanups.
  • Fixes: Fixed loop/crash during and after animations.
  • Fixes: Fixed crash when setting a high score in the podracing game.
  • Several smaller tech fixes, UI tweaks, spelling fixes and mechanic upgrades.

If you can’t install the game on android due to ‘package conflicts’, uninstall previous versions of the game and try again!

Hey GilSuave, if you haven’t already seen the updated description, here’s a list of what’s coming in the next update:

Animation and visual upgrades! In-game hints and stats feature. Content and story update. Additional customisation. Several tech fixes, UI tweaks and mechanic upgrades. and more!

Thanks Panestake. Am jumping back into work on the game, and will be sharing news about a new update soon!

Hi trans_gal! Thanks for the query. You’re absolutely right, I’ve gone silent for a couple months, but I’m back!

I’ve jumped back in to working on the game. I’ve got several new features, some mechanic improvements, and an expansion to the story content. The next update (0.9) should be a big one; I’ll get some news out about it soon.

Working on it! Already have some new art and quality of life changes, just have to spend some time progressing the story!

I’ve been making update posts on the patreon page for every new version.

In general, the major updates (i.e 0.7 -> 0.8) will include expansions to the narrative content, new features and customiseables, whereas the minor updates (i.e 0.8 -> 0.8.1) are generally bugfixes and other smaller edits.

Hey Olaf,

Correct me if I’m wrong, but you seem to have changed some variables around and tried to jump ahead to content that isn’t in the game yet. Specifically, here it looks like you’ve bumped up the levels for Aayla and tried to unlock the sex scene… If that’s not the case please let me know.

Fixed in next version! Thanks again, Merek.

Thanks, fixed in next version!

Hey GerrieHetSchaap, Thanks for the report, I think it was a bug where a mission from the holoroom wasn’t starting. If you download the new (hopefully fixed) 0.8.2 version, the holoroom should lead you further into the story.

  • Malcolm

Hey CrispyPizza. Thanks for the report. I’m having trouble replicating this one.

Did you load a save from a previous version? That will do it as it’s trying to load a quest that didn’t exist in the old version.

If not, can you let me know where in the story you got up to? What was the last interaction you had with Leia or Ahsoka before this started happening?

Thanks, I’ve quickly done up a hotfix for this, should be okay now!

Hey Gang, new version’s out!

Post 0.8 Bugs or issues in this thread, and I’ll do my best to fix ’em!

Good suggestion.

In general, most paths can be discovered by training yourself to max level, visiting the holoroom on the ship, or visiting the girls in the cells. While the game’s still in progress, it might also be that you’ve simply reached the end of the script. I’ll try to make this clearer in future updates, but it’s a little tricky considering the non-linear structure and the fact that people are doing different quests at different times.

This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.

This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.

This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.

This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.

Thanks Merek and Chestercat. The Tattoo stuff should be fixed up, as well as an extra ‘cum’ section for highly trained characters. Spice quest should be able to hand in now, too.

As for the content, you’ve possibly caught up to where the story line is at. There’s also a few random-possibility events in the Coruscant Underworld to encoutner, though you may not easily be able to find them.

With the spice quest hopefully fixed, there’s a little bit more you can keep doing with Jabba and his bounties.

Thanks for your support so far. I’ll keep working, and it will hopefully not be too long until a content update come out!

Fixed, thanks.

Thanks Merek, fixed!

The spice quest should be fixed in the current update. Regarding the lightsaber stuff, I believe that is a byproduct of using an old save, you’ll have to make a new save for the current updates.

Hi, this should have been fixed a couple of updates ago, but will still break if using an old save. Are you using a new save? Otherwise, where does this start happening for you?

Shoule be fixed in current version!

Should be fixed in new version!

Fixed!

I would suggest not clicking that card, haha! I will look into it in the next couple of updates.

Thanks for this report, and for the similar ‘color’ error. I’ve tested this and can’t replicate it on a new save file - it looks like this comes about due to incompatibilities between an old save and a newer game release.