Hey Batman2902$, I’ve made a new post on Patreon today. Whilst I wait for some delayed artwork to roll in, I’ve been refining and adding features for the final build. I’m hoping to release the 1.0 version of the game as soon as possible!
Millennium Malcolm
Creator of
Recent community posts
I actually have the system you implemented fully in place, just with a bug specific to the vendor (That’s why you’re not seeing all the other unique underworld scenes repeated each time). The comment that tells you “There are still unique events left in the underworld is what I believe you’re asking for, and the system should be repaired in the next release. Thanks for helping me realise that this needed to be fixed!
Hey Circuitarity, It’s a bit hard for me to individually assess how much of the script you’ve gotten through, but there should have been a brief pause and comment when you reached the end of the story missions. It might be that you need to level up, or visit a particular area to progress. Maybe you could check the hints feature on the executor and see what it says?
I’m glad you enjoy sabacc! It took a while for me to program that from the ground up. There’ll be some quality-of-life and imagery updates for that in the next game release.
Is the underworld really ONLY sending you back to the merchant? I’d hope it would still be giving you some small random interactions mixed in.
Thanks for the feedback, Ruin09! I agree with your assessment about how tedious the missions can be, and you have some interesting ideas on different ways to increase the variety and engagement with that set of missions.
Your first suggestion (calling from the ship) is something that should be quite easy to implement, and I’ll look into trying to reduce the mediocrity of the rest of it all.
Thanks for playing!
New Features in 0.9.0 update:
- Content: Story and side-quest progression.
- Content: Enhanced character reactions to clothing bought and worn.
- Content: New outfits and new trader (located in the Underworld).
- Feature: Added hidden ‘Defence’ stat and chance to miss attack in battles.
- Feature: In-game hints feature (located on the Executor).
- Feature: Stats screen (located in your quarters).
- Feature: Character outfit menus show skin color-specific previews.
- Imagery: Smoother animations - twice as many frames.
- Imagery: More NPC art variety.
- Imagery: General cleanups.
- Fixes: Fixed loop/crash during and after animations.
- Fixes: Fixed crash when setting a high score in the podracing game.
- Several smaller tech fixes, UI tweaks, spelling fixes and mechanic upgrades.
If you can’t install the game on android due to ‘package conflicts’, uninstall previous versions of the game and try again!
Hi trans_gal! Thanks for the query. You’re absolutely right, I’ve gone silent for a couple months, but I’m back!
I’ve jumped back in to working on the game. I’ve got several new features, some mechanic improvements, and an expansion to the story content. The next update (0.9) should be a big one; I’ll get some news out about it soon.
I’ve been making update posts on the patreon page for every new version.
In general, the major updates (i.e 0.7 -> 0.8) will include expansions to the narrative content, new features and customiseables, whereas the minor updates (i.e 0.8 -> 0.8.1) are generally bugfixes and other smaller edits.
Hey CrispyPizza. Thanks for the report. I’m having trouble replicating this one.
Did you load a save from a previous version? That will do it as it’s trying to load a quest that didn’t exist in the old version.
If not, can you let me know where in the story you got up to? What was the last interaction you had with Leia or Ahsoka before this started happening?
Good suggestion.
In general, most paths can be discovered by training yourself to max level, visiting the holoroom on the ship, or visiting the girls in the cells. While the game’s still in progress, it might also be that you’ve simply reached the end of the script. I’ll try to make this clearer in future updates, but it’s a little tricky considering the non-linear structure and the fact that people are doing different quests at different times.
This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.
This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.
This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.
This was really hard to replicate, but I discovered it mostly seemed to happen if you had closed and re-opened the game at a later stage. I’ve played around with how the variables are initialised at game launch, and have hopefully fixed this (without creating too many more bugs). Give the new version a go.
Thanks Merek and Chestercat. The Tattoo stuff should be fixed up, as well as an extra ‘cum’ section for highly trained characters. Spice quest should be able to hand in now, too.
As for the content, you’ve possibly caught up to where the story line is at. There’s also a few random-possibility events in the Coruscant Underworld to encoutner, though you may not easily be able to find them.
With the spice quest hopefully fixed, there’s a little bit more you can keep doing with Jabba and his bounties.
Thanks for your support so far. I’ll keep working, and it will hopefully not be too long until a content update come out!