Hmm.. is that in general for movement, or do you feel like it feels like this due to some of the enemy placements being at inconvenient areas?
I do think some of the enemy placement could be a little better, but that is a good point that increasing general area of movement could actually help with this as well. I'll experiment with balancing things a bit, though movement likely won't end up too "free", as I still do want to keep the nature of a rail-shooter in that arcade style.