Notes from gameplay:
- Great job mapping controls for both PC and controller!
- Creepy image on splash page! Font could be kicked up a notch to be more exciting and to convey the theme of your game a bit more
- Nice job including objectives in the top left
- Movement is very slow, shift helps
- Oh, something killed me
- Replaying
- ah, I see the creepy screaming banshee. Seems I can hide from her in the water, she won't path in. Although, I don't seem to be able to path out of the water...
- Replaying
- Whoops missed the boat, stuck in water again. Replaying again.
- Ok, in the boat, banshee's stuck on the dock, ha, suck it ghost
- I'm not quite sure how fishing works, but clicking left click over and over makes the bar go nuts and I eventually get a fish
- The green circles are a great visual indicator of where to go fish!
- The momentum of the boat adds an extra challenge!
- Ok now to get back to debone without being caught by the ghost....
- Nice music/ambient noise. Good job using the scream to alert the player the ghost is close
- Hmm how do I get out of the boat?
- Darn, the ghost is waiting!
- Can't seem to figure out how to get out of the boat :( Ghost figured out how to get into the boat though :(
- One more replay
- Ok, went to other dock to practice getting off the boat
- Fish deboned! Now to perform a ritual....
- House was not safe! She almost got me, managed to sprint away back to the boat!
- I survived!
Short and sweet, with good setting, atmosphere and a clear gameplay progression. You included clear, core mechanics, multiple objectives and a challenging threat which was fun to figure out how to work around.
Great work!