Unfortunately while the idea seems very cool and is very clearly an incredibly clever bit of programing, even after following the instructions I was repeatedly given error messages and given the complexity of the program and the number of unique downloads needed to make it work, I feel like it ultimately is somewhat inaccessible to anyone without a fairly above average understanding of the unity program.
Perhaps, a version of the game that simply works on its own would be a good addition so people can see what the game actually looks and plays like before needing to figure out the program themselves in order to use it would be nice? I can't help feeling sad that their is something here that seems great and probably deserves allot of praise, but currently is inaccessible to a laymen such as myself.
Viewing post in TF Stacker jam comments
Yeah I'm still haven't quite learned distribution when it comes to Unity yet. I considered doing a WebGL version but I wasn't sure how to do the whole databases thing without it possibly causing security issues or something and that's kind of a core feature. However, someone on a discord server I'm on did make an HTML version of the first prototype version of this and I think they're planning on updating it sometime. Here's the link to it if you're interested, it's got the oldest version of the Draden Database preloaded, though it probably won't work with the current databases until it's updated. https://matojeje.github.io/TF-Stacker/