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Duhad

11
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A member registered Feb 28, 2017 · View creator page →

Creator of

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Agreed, I love seeing the jam bringing out all sorts of fun and creative game makers in the TF community, but Sky's stance and arguments on this point have thoroughly killed any desire I had to try out their game after seeing some admittedly very nice pieces actual artists did as fan works inspired by it.

On the up side, I'd seen your work before, Fungal and considered giving it a look and now that has gone from a, "Ya I should try and remember to give these a look..." to a very firm, "Its going on the list!"

Slushy's work I've already checked out and is fantastic!

Good folks making good art, its what this jams about and its nice to see!

Honestly, if it doesn't use AI I'd very much like to give it a try! I just have a strong moral stance against the use of AI art  as its negatively effected a number of artists I work with.

Thank you for being understanding and I'll give your work a look when I have a chance.

Good luck with the project! 

I've already put in a solo journal game I more or less finished right before the jam started (like 2 days before the 31st artist sent me the final sketches) and thinking of doing another pen and paper style thing. RPGs are very much allowed and some of the best stuff from previous years included some cool as heck adventures and the like! 

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Would love to give this a look, but the AI image on the cover makes me not feel comfortable playing it. Please consider reaching out to an artist or finding a royalty free image to use in its place if it isn't indicative of the whole game being full of AI 'art'. If this IS an AI heavy game, this probably isn't the right Jam to submit it to since the rules clearly ban the use of AI generated writing or images.

My friend told me about this game and I had to check it out.
Surely I said, fool that I was, this game cannot be a single word! 
Of coarse, buffoon that I was, the game will have more in it!
Perhaps, dumb dumb idiot face that I was, the game just uses that one word allot like, as a gimmick or something?
NO!
The title does not lie, it IS but a single word and that word is... one you will have to buy the book to find out.

Over all we had a great time, only ran it as a one shot, but the 6 hours of wriggling about on the ground will go down as one of the finest role playing experiences my group has ever had.

7.8/10 - Too much water

(Note: I was asked to help proof read and give feedback on a beta version of this adventure, but I have no professional or personal connections to the dev or this product.)

An absolutely fantastic little adventure with some incredible art and a solid little mystery story that could be played just as easily for horror as heroic fantasy.

The only real downside and it is worth noting is that the system agnostic nature of the adventure means it cannot be run straight out of the book without additional prep by the game master since unique abilities and monsters do not have pre written stats or rules. This should not be a huge issue for an experienced GM and if your looking to run this using a system other then D&D or Pathfinder the lack of hard rules can make it a little easier to fit into whatever system you use, but just be aware that the book will require some pre session homework.

Having said that, I fully intend to run this game at my own table as a side quest, removing some of the wider world lore to fit it into my on going high seas pirate adventure as the tale of this doomed family is just as compelling in as out of its intended setting!

In short, I recommend it and I think the dev should be very proud of his work!

The work you all do is so incredible! I am not gonna read this cus I know I might play it later, but I have nothing, but faith in the things you make! 

That one does work and its a lovely example of how the program is meant to run! As I suspected, you made something really cool here, I'm just sorry I couldn't get it to work as intended.

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Unfortunately while the idea seems very cool and is very clearly an incredibly clever bit of programing, even after following the instructions I was repeatedly given error messages and given the complexity of the program and the number of unique downloads needed to make it work, I feel like it ultimately is somewhat inaccessible to anyone without a fairly above average understanding of the unity program.

Perhaps, a version of the game that simply works on its own would be a good addition so people can see what the game actually looks and plays like before needing to figure out the program themselves in order to use it would be nice? I can't help feeling sad that their is something here that seems great and probably deserves allot of praise, but currently is inaccessible to a laymen such as myself.

Damn...
*Deep breath*
Kinda hard to put into words how deeply I felt this, I ended up crying a little at the end. Silly I know, its a story about losing track of time, but... I donno. It hit me weirdly hard.
But... Its a fantastic little art piece by a wonderful person whom I deeply respect. Well done Mumbles!

A wonderful little adventure in Ghost Hunting self discovery and friendship!