Hey, thanks for the amazing review.
Regarding Oliver's long neck, I generally use the same character model to maintain the immersive experience. So if in some scenes his neck looks weird, it might be due to the pose or lighting. Regardless, I'll see what I can do.
Edit: While testing the game, I realized you might be referring to the conversations between Oliver and Ryan in Part 1.
I acknowledge that the render quality is somewhat poor at the beginning, but it improves significantly as you progress through the game. It was a learning curve for me, hence the uneven render quality.