Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Congratulations with finishing a game!
It became boring after 76 astronauts or maybe earlier. 

At the very beginning, it seemed to me that the mini-game with loading astronauts into a rocket was just the first stage. That the second stage will be on another planet and there will be another mini-game, for example you need to pull astronauts out of the rocket and place them in their workplaces on the lunar base.

But in the end, it’s just the same mini-game in different locations, the mini-game itself is not very interesting and shows itself well as part of some story or set of mini-games, or some kind of development of the difficulty curve is needed - more astronauts, less time, fires on the rocket that need to be extinguished with taps or something like that.

Thanks for the feedback! I'm definitely ruminating on how to add more variety as well as continuing to tweak the difficulty.