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  1. Artwork – Possibly AI-generated?: The visuals caught my eye, and I'm curious – is the art AI-generated? It has a unique vibe that stood out.
  2. Music Loop Issue: One minor hiccup – the music doesn't loop seamlessly after it finishes. It's a bit jarring and affects the overall experience.
  3. Form Validation Fun: As a fellow front-end dev, I had a chuckle trying to break the form with a whopping 2000 years of age. Good job on the validation – it held up!
  4. Colorful Confusion: The menu threw me off a bit. Maybe it's the color scheme, but it didn't feel as intuitive as it could be. Consider tweaking it for a smoother user experience.
  5. Zombie Fun: The "braaaiins" part with the zombies was a highlight for me! It added a fun and engaging element to the game.
  6. Mini-Games in Story: Thumbs up for integrating mini-games into the story. It kept things interesting and added a layer of excitement.

Overall, great work! I'm intrigued about the art – if it's AI-generated, that's an awesome touch. Tackling the music loop and menu intuitiveness could take this from good to fantastic. Looking forward to seeing how your game evolves!

Yes, the art is AI, made with stabilityXL. I noted it in credits and itch page (just to reassure that I wasn't trying to hide it!). I got a kick out of appending demonic:10%, demonic: 50%, etc to Bob to see how he morphed.

Thanks for the note about the music loop. I definitely do want to fix that. Twine has fairly rudimentary music controls, so I'll need to bug the musician for some fading (or learn how to edit music, heh). 

The menu is another thing I agree is meh. I struggled to figure out which CSS elements twine needs to target for things like sliders (there is code there for styling, but it's not applying properly, I'll need to deep dive to figure out how) and eventually decided it was lower priority than other parts of the game. 

Thanks for playing and for the feedback!

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Oh and regarding the form validation, there is a fun change to text if you replay through that section (say no for form input being correct). The whole game is designed around content changing when you revisit it again (eg delving back).