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Yeah I thought I could make more NPCs but given that there are around 1000 words for an NPC it just wasn't feasible.

I had a plenty of characters just pitched in a separate document and Jimmy Sleana and Timothy were the ones I eventually decided on.

Especially since the way its coded each storyline is separate and I had no time to code in interactions between them.

If you'd like to have a glimpse what was considered there was supposed to be an inquisitor who would come to check if you are doing your duty costing more lies the more lies you were giving rather than taking. But he would also no show up every day (which is also currently unsuported mechanic).

Another bigger storiline was supposed to be a love triangle where your actions on each of them could lead to different outcomes.

Unfortunately thats like WAAAAY beyond the scope of what I was able to acomplish.

Seeing a lot of the Jam games you can see how great could some ideas become if only they had more than a few hands working on them for such a short while.