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Confessor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.549 | 3.833 |
Fun | #18 | 2.700 | 2.917 |
Innovation | #19 | 2.700 | 2.917 |
Controls | #21 | 2.777 | 3.000 |
Overall impression | #21 | 2.700 | 2.917 |
Music & Sounds | #24 | 2.623 | 2.833 |
Visuals | #30 | 2.160 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is cool, but there’s a lot of text, and I was a bit lazy to read it all. So, I ended up clicking the buttons only based on the benefits listed below :D. Surprisingly, I managed to complete the game! :D
Final gold: 195 Final lies: 330 You have been: …trying to be good
Completely understand that you didn't want to read too much text especially if you review a lot of games already.
Without reading it sortoff loses the point. If it were bigger I'd be able to make it so that you at least sortoff needed to read the text but with this scope it couldn't really be done. I could also hide the rewards/costs so you'd have to decide based on whats written but that just sounds like an annoying mechanic to me.
I like the story progress in the game; everything is so smooth! I tried to be good, but was in negative numbers a few times, err :D tbh, I would like to play more :)
Yeah I thought I could make more NPCs but given that there are around 1000 words for an NPC it just wasn't feasible.
I had a plenty of characters just pitched in a separate document and Jimmy Sleana and Timothy were the ones I eventually decided on.
Especially since the way its coded each storyline is separate and I had no time to code in interactions between them.
If you'd like to have a glimpse what was considered there was supposed to be an inquisitor who would come to check if you are doing your duty costing more lies the more lies you were giving rather than taking. But he would also no show up every day (which is also currently unsuported mechanic).
Another bigger storiline was supposed to be a love triangle where your actions on each of them could lead to different outcomes.
Unfortunately thats like WAAAAY beyond the scope of what I was able to acomplish.
Seeing a lot of the Jam games you can see how great could some ideas become if only they had more than a few hands working on them for such a short while.
Very interesting project you got there! I like the true-to-90s aesthetic and storytelling in this game. Nice work!