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(1 edit)

Hi folks, I've forgotten to directly announce a couple of beta updates here but I've put out an important update on Kickstarter regarding the game. Going forward, Steam is going to be required for Alcyone but I'll be giving keys to everyone who backed it on Kickstarter or bought it on itch.io. I'm trying to figure out a solution for itch.io as currently it's the only place where the game can be pre-ordered, but I want to be transparent about the platform requirement.

Release notes for the latest version (now available on the demo page through Steam) are here. This is a great reminder to please make sure you've wishlisted it on Steam if you haven't already, as it's a super important pre-release metric for me and will make sure you get notified the moment the game is launched next year.

November 28 2023 —

  • 23.231128 release
  • Steam Achievements, Steam Cloud Saves, and Steam Crossplay implemented
  • Steam is now required for the full version of the game, see the latest Kickstarter update for more details
  • Demo saves can transition to the full version with no progress lost
  • This required a full rewriting of the save game system that unfortunately breaks old saves; I don't anticipate this happening again, but we are still in a beta so it remains a possibility — that said, saves have only broken once in development with the transition from Twine to Unity, so I think we're doing pretty well with stability
  • Initial text at the start of a game has been rewritten to further clarify tutorial game functionality
  • Changes to the tutorial text when getting your initial internship equipment
  • Fix to Steam Input configuration for controller support out of the box (this can be further refined using the controller configuration tool in the Steam client)
  • Fixes to camera transitions within the demo during the internships