Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+4)

Snowball event is bad, if you made build mistakes you've bricked the entire event for yourself because rerolling for 50 snowballs a pop is painfully inefficient. Another great seasonal event justifying save file encryption, I'd absolutely be save editing a clear if I could, lol. Love to wait a whole year so I can just copy paste the discord build the sweats have figured out, fantastic design ethos. Also someone is saying that no matter how much you optimize you can only get 100 or so tokens? Amazing stuff.

e.: I'd also like to point out that since these seasonal events are not fully clearable in a single run it contradicts the game statement that there's "No pressure to play daily and no FOMO". I'd argue that if you want to be pedantic, sure, you CAN eventually get everything. But I look at the reward screen for a season event, realize I can /maybe/ get one piece this year if I cop to the correct strat, and then I /feel like I'm missing out/ because I have to wait, at bare minimum, a WHOLE YEAR to try again.

i think i may have bricked mine to i coudl get out of this problem if i could still get topaz  gems durring this but nope those are sealed

(-2)

Heh. Yes, this event is at least understandable :) But in the previous one, resources were extracted... somehow. With an incomprehensible speed and strange variations during the day. Moreover, you could start producing a resource only by collecting a certain thing from a certain leaf. With a 40% chance. So in fact you could spend a week (out of two) to just start playing this :)

So yes. There's a problem with events here. The feeling of missed opportunities is an integral part of it. On the other hand, you won't get anything critical in the events. Artifacts that increase something by 15 percent. Well, except for the treasures of the 6th shooting gallery, which can not be reached in any way yet. That yes. But in this event I managed to see three. Beauty gain, Flower gain, Vegetable gain. In about a ten approaches. So I suspect there is also a division of awards for different events :)

(-2)

Oh, yeah. And in your reasoning, you completely ignore the fact that the game is designed for years. Now I don't have time to explain why, but after the opening of the cryolab, the village's gaming sessions, for example, become twice as long time after time. So if before that they took me 3-7 days, then after five restarts this one week turned into 10 months for me last time :) It's inevitable. This is the most profitable way with the available mechanics. So in total, I will have to spend either two or three years on the village. It's not clear yet. And during these three years, it will be possible to sort out the events somehow :)

I do not feel the game should design towards resets that take that long. I saw below that you heavily leaned on the School system and the dust that lets you timeskip, but the game explicitly sets that to be an optional system because most people don't want to spend time on repetitive minigames. And if resets are starting to creep past the week point it means that progression should be looked at - is that a wall, is that the end of currently available content, is progression tuned right, etc... - because I don't see the point in the game degenerating into something I only check in on once a week or so. That's a recipe for loss of interest. Like, there are a lot of really good idle games that respect player's time investment and that tend towards the 24-48 hour check in timer for a very good reason, all throughout their content.

I understand however that GooBoo is in a constant state of flux regarding progression tuning so who knows where it will end up, but I was 100% among those people who saw the timer tuning on the recent Farm change and recoiled. It was nice that the dev undid some of that but still, idk if I really like the idea that resets are to be pushed out into a sort of week+ timeframe if the player doesn't lean on the School feature.

As to events, well, I don't agree with the philosophy that "you'll get everything in 3 to 4 years". That's insane design to me. Why not have the events rewards obtainable in a give loop of an event and just iterate or add slight expansion content on the next year? Or hell, just one and done it. Because it's very demoralizing to me to be like "oh yeah when events roll around wait for 48 hours then follow a Discord guide precisely and then return again for the same thing over the course of several years". I'm sorry, that's really bad.

(+1)

agreed this event system is terrible no one want to spend years on a single idle game 

(1 edit) (-3)

Answered a similar question in the topic above. Here I will quote only the main thing.

" people are upset about the duration of the processes in the game. ... And I totally agree with them, "

"I say, in fact, two things:

1) It will be MUCH worse from now on.

2) That one long process that a person complains about is part of the whole system. Literally every aspect of this game is designed for years."