Yeah. That's because from the very beginning, I only got the "Weapon Crafting" quests. I've completed five and nothing has changed. And it turns out that there is also the "Stockpile Potatoes" mission.
AnotherBoris
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Ok. Let's take any classic RTS. C&C, Warcraft, Starcraft, Age of Empires, Warhammer 40k, etc. They have, for example, workers. You buy one, he gets some kind of resource. You buy the second one, he gets the same amount. And no matter how much you buy them, their price does not change. The same mechanics apply, for example, to barracks. If you build one, it releases one unit per minute, if you build two, there will be two. If you have built 200 and the units are running like a machine gun.
And now I have a question for you. In these games, everything is exactly as you described. Show me at least a few cases where classic RTS would be called incremental?
And those cases when games with mechanics, as they were called incremental here, were most likely guided by the same misunderstanding of mechanics as you. After all, we have tactical strategies now - and nothing. It's the wildest nonsense in terms of dividing into genres, but who cares?
Update:
And more. The exponential growth of the "currency" is exactly what incremental mechanics is designed to get rid of. Because the constancy of the price of currency producers is precisely what causes the exponential growth of the currency. And since the prices do not change, the game ends almost instantly.
But if prices for currency producers grow exponentially, then the increase in currency is more or less constant, which means the game is progressing smoothly and players do not lose interest in it.
In fact, what you are talking about is the exact opposite of incremental mechanics. The effect that it was invented to get rid of.
I dropped my race in the Village, which had been going on for a year and a half and the Horde, which lasted nine months. To view the new game modes. Are you outraged by the loss of three weeks? Did the loss of equipment capacity increase cards sadden you, for example? That's me - very much, I'm three orders of magnitude lower in strength.
An update is an update. New balance, new mechanics, a lot of changes. The loss of three weeks of progress in just one parameter is sad, of course, but not as sad as the loss of a save by people (as they wrote below) or clicking the "buy everything" button in the Gas Giant, spending all the prestige currency accumulated over six months without any warnings. Because of one random click :)
This game is not for weaklings! It is for harsh people who are not afraid of difficulties :)
And in my opinion, shapes are the worst element in the game. It's not bad in itself, but it's too different from the rest of the game. See for yourself: now we have nine different games (if the shapes are considered a separate game), and after a year of playing, all these games require 1-2 minutes of attention from me per day. Well, maybe 5-6, considering that the new games have just started and require more player attention. And the shapes at the same time are an active game. And it takes 10-15 minutes to spend all the accumulated motivation. And what happens in the end? Does one game take ten times more time than all the other five combined? A strange decision.
Strange mechanics. Prestige upgrades do not affect the base value, but the strength of the upgrades. Therefore, the first upgrade is always bought for a long time, and then the speed increases significantly. What for?
Very poor balance. I have several Mega Critical upgrades and after buying the first upgrade to Critical Chance, you have a wild chance of a few hundred percent of Critical Chance and Critical Multiplier is several times. In fact, the whole game turns into the purchase of two upgrades. Click Power and Critical Chance.
Strange. Boring.
As for me, the game didn't load autosave a couple of times. Restarting the game helped once. The other one didn 't help ) Therefore, manual saving is important. No wonder the game constantly reminds you of him. You are not the first person to face a similar problem. And the answer will be the same. Save manually. Just in case.
Ok. I will answer in detail.
1) I agree that the excess of something that you got through hard work is annoying. You've been working so hard, and now he's just lying there useless. It's infuriating!
2) "It's going to be good." Alas, this does not work in game development. No one knows if an idea will work or not. Completely incomprehensible things are gaining popularity. If there was a way to predict this in advance, we would only play super popular games :) So you actually said, "I think it's going to be good." And this is the opinion of a single person. No one here supported you. It's just a fact. Without ratings.
3) Personally, I think it would be much better if the game got more content, rather than ending abruptly like a behemoth :) Between a strange unverified idea and a thing that prevents absolutely every player from playing the game, anyone will choose the latter, agree :) But the author has not pampered us with updates for several months now. It's not up to your ideas anymore. To get what you need, we will think about what we want later :)
Update:
I've thought about your idea some more. In order for your proposed mechanics to work, and not just be a strange way to delete cards, you need to constantly buy new useless cards. Do you have any gems for that? Does anyone have one? :) Emeralds, when they appear, can always be spent on treasures. Of course, there comes a point when it becomes pointless to spend them there, but by this point, believe me, you absolutely don't care how many extra cards you have. Check out the discussions below. The Horde, for example, passes under very specific cards. No one cares how many extra cards you get while you're mining these. If one rebirth lasts for six months, you will have more than enough emeralds for it :)
- But they show me.
- And the player also has no choice to spend this resource or not. Why show something that the player cannot influence or use in any way? Ubi nil vales, ibi nil velis.
- And again they write to me where they come from.
- If you don't understand something, it's not necessarily the fault of the one who explained it to you badly.
I said this before, and I will say it now: if a thousand people understood the explanation, but one did not, you do not need to adjust everything to this one. It is much more profitable not to pay attention to him. Or throw it away. Or shoot him. Depending on the situation.
And? You're postulating a thought again, from which nothing follows. Well, I made a mistake with the moment of the appearance of record 34. And what does this change in what I have said? What does this change about what you said? Or maybe we should take the most obvious option? Is this the only time you can object to me? Actually, that's why I avoided dialogue. Your so-called opinion, in which you remain - you can't say anything in support of it, and you don't want to justify it in any way. And you don't give a damn that you offend people with your behavior. Not me-I haven't given a damn about such things for a long time. The developer, for example. That's what he's for? He's a great guy, that's the game he made for us. However, I have already heard explanations on similar situations many times. "I didn't want to offend him, so he has nothing to be offended about." Iron logic, yes.
Meanwhile, the essence is simple. I will say one last thing in simple words. Thousands of players have found obsidian themselves. Dozens could not cope and went to look for an answer on the Internet. And they even found him. But you decided to go further. You decided that the author should adjust the game to suit you. Although, in fact, you've already done it too. But you are sure that the game should not be for those who are able to cope with it. and for those who are not capable. Actually, what else is there to discuss? Go in peace. Wait. "Maybe things will be different later."
I'm just surprised by the logic that people use. You told me a month ago, "Dude, things can change." Firstly, there is a powerful counter-argument "dude, maybe it won't change"! Do you feel the intellectual power of dialogue? But I'm used to thinking well of people until they prove otherwise. Therefore, I assume that your opinion has some basis. And I'm trying to figure out which ones. That is, in your personal understanding, the author made a game in which everything is so long. And then, for some reason, the author will take and redo everything. And, as his fellow programmer, I try to imagine the reasons that would have prompted the author to initially do so in order to redo everything later. The author, in your understanding, likes meaningless work, right? He really likes to do difficult, meaningless work. Without payment. This is probably his favorite part of the process.
Here I imagine how you object to me. "Dude, maybe he'll realize he was wrong. That's so bad. What needs to be done differently." And I immediately imagine the author who made a technically excellent game: non-destructive, without an abundance of bugs, with a convenient interface, etc. But who suddenly did not realize that weeks, months and years are a long time. Well, that's the kind of author we have. Maybe a fragment from an antipersonnel mine is stuck in his head and blocks the sense of time, or maybe he's just an idiot and everything else happened to him by accident. Fools are lucky.
And then I think: but if the author in your understanding is so bruised on the head, why do you think he might change his mind? Well, he's got shrapnel in his head, he doesn't understand these problems of yours! He didn't understand before and he won't understand now. He needs surgery. Doctors' care, a room with soft walls and daily walks in the fresh air.
And it would be nice if you were the only one like that. It's not like that. They complain all the time. That is, annual events are rare for them. Then they lose interest in the game without regular new content. That's something else for a long time. And I begin to explain that the author intended it that way, immediately a wall of misunderstanding.
And, the cherry on the cake. What did you tell me yesterday? That I sound hostile towards the author? Well, it's funny! Your personal position is possible only if the author has problems with his head. And I just have nothing to do with his position. I do not condemn or approve. I'm just playing the game and following the rules he gave us. Well yes. Hostility to the author is coming out of me :) Now let's go back to the very beginning. And also, in response to my description of the mechanics of what is happening, you tried to devalue my conclusions with your "maybe everything will change." You challenge conclusions based on observing the events taking place with your mighty "maybe" based on an insulting opinion about the author. Well, about me, I guess I've done a lot less for you than the author.
Difficult. Even with my principles, it is very difficult to treat a person who thinks and acts like this well.
Now, as for the message under which we correspond. "I feel like there really should be a note hinting about obsidian". Have you read mining note No. 34? The author informs you in plain text that there will be no more notes. And that was long before obsidian appeared. But you still feel it. And what, may I ask, is your feeling based on? Hints are needed for two purposes. Do not let a person forget about something and give a hint how to solve some problem. A reminder is not needed here - the upgrade menu will not let you forget about obsidian. You don't need a hint either - if you've been playing the game for four months and still haven't understood its logic, that's solely your problem. And I told you about all this right away. Just not so head-on, chewing on every detail.
Of course, you can feel whatever you want. But your problem is that the author feels differently. And you still don't pay him. Not for redoing half the game. not for inserting hints for the sorrowful mind. I'm sorry to have to put it like this, but the ancients said "sapienti sat". I followed their precepts at first.