Hi, yeah I was expecting poor performance on a very experimental web assembly kind of packaging. It runs on TeaVM, and this lets you run Java based games as a Webassembly package. I was surprised it ran anyway. So this was my chance to learn Kotlin on top of Libgdx and WASM.
Libgdx is A very basic but complete Game Framework, similar to Cocos2D. I know Godot and Unity have better web support. I will look into it, but I like to go ‘low level’. But I might change that opinion once I have more focus on Game Design and Playability