Wow this looks ffing great!
pimpedpixel
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Used the city soundtrack in my devlog video : https://youtu.be/xUAr5Z1_3K4?si=BDCI-6m1OovJ1YaO It seems very suitable for coding timelapses. Will apply it to my Boris Johnson miniadventure too. Love the style of the music and will definitely buy more of this!
Love these games as I also made a LucasArts inspired 9 verb point and click for my own enjoyment. Lucky to have found this gem between all the other games. Had to use the itch app to be able to launch the game on Sonoma on my Mac. Bought you game as I know how much time and love it takes to make this.
Take my money…. Used your previous pack for my game Pixel Parody (in prototype phase) in some mini adventures. I have used the Indiana like sahara music in the Petra mini adventure btw!
It is an amazing fit for a lot of stuff I do. And used it for some devlogs too. So keep on making this great retro music, even if it is only for me!
Hi, yeah I was expecting poor performance on a very experimental web assembly kind of packaging. It runs on TeaVM, and this lets you run Java based games as a Webassembly package. I was surprised it ran anyway. So this was my chance to learn Kotlin on top of Libgdx and WASM.
Libgdx is A very basic but complete Game Framework, similar to Cocos2D. I know Godot and Unity have better web support. I will look into it, but I like to go ‘low level’. But I might change that opinion once I have more focus on Game Design and Playability
I have used the tiled editor some years ago for my point and click adventure ‘The Lost Adventures’. Thank for you making this extremely user friendly tool! I am thinking again to add support for tile based rooms in my point and click engine that drives ‘Pixel Parody’. I chose not to go for tiles because the perspective is always fixed. But I remember that whipping up new rooms was fast in those days….
It’s more challenging than I thought and had great fun!. Had a crash and memory warning after play 3 by the way… Maybe because I am playing in Apple’s safari…?Warning seen here