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I can't believe this game does not have more ratings. A triple 5/5 from me on this one, this game was really good! For a game made in 48 hours, having about an hour of content to go through is really cool, and the little mechanics such as the Charge system is something I wish was in more games!

The RPG Maker stock assets are used really well here, everything has been presented really well and it tells a nice little story.

Your take on the battle system and adaption of the default RPG Maker battle system is really something quite different and I really like it! The idea of only being able to use one ability and having to change that through the equipment screen is a really nice idea!

It would be really interesting to see this game be made into a full RPG with more different areas and a larger story. You've really shown that RPG Maker, even with its original stock assets, can be used really effectively to make something super nice looking and fun. (One suggestion, maybe add more text boxes and prompts for literally every prop in the game - I love mashing space and seeing what the game says about, say, a table, as it can be a great way to develop the characters by showing what they think about the table - I use the example where instead of "A table" as a text prompt, you could do something like "This table could use a few drinks!" to show some playful character)

I found the difficulty to be just right, with the battle system really being a puzzle game, however you may want to think of some ways to describe what you're facing beforehand or give the player a chance to react to what enemies they are facing, instead of having to either use trial and error initially, or run away after seeing they're not well equipped for the battle ahead. Perhaps that's a limitation of RPG Maker, and it doesn't hinder the experience, but it's an interesting game design thing to think about.

Please keep making more RPG Maker games! I like 'em! A lot! Perhaps if you made your future games all take place within the same universe as this one/Magicless' one, that could be really interesting.

Thank you so much for your comment! I truly believe my games to be very niche (given the current status of turn based RPGs), but I knew there had to be people like me who would love it and make it worth.

The charge system is one of my earliest inventions (you couldn't know since I never upload my games), and I've come up with a lot of mechanics since. Fire mechanics revolve around status that get worse by themselves over time on their own, and they can spread to other members of the party. Wind mechanics revolve around controlling the turn order like you saw, with some creative mechanics like Trick Room from pokemon, or very strong  buffs that apply to the next attacker, *whoever it happens to be, ally or not*, so you have to control turn order carefully to make sure the next attacker is an ally.

Then there's mechanics that only exist in one orea. For example, there's an area where you can change between different parallel universes where there are slightly different versions of the enemies (they share HP). You can be in a dimension where the enemies have low attack and high resistances, tank their weak hits, and after they have attacked change to a dimension where they have high attack and low resistances and blast them. And there's one time mechanics like a boss that's two enemies, one of them is invulnerable on even turns and the other on odd turns.


I will absolutely continue to make RPGs and I intend to make it my career. I'm writing large stories and learning programming so that one day I can fully dedicate myself to this.

I do intend to drop RPG Maker: the problems you mentioned, the unability to know what you're facing before it's too late, is one of many things that I want to change, and it would be so much work to bend RPG Maker to do that that it's just simpler if I learn to program from scratch. There's also a ton of mechanics that would be very hard or impossible to implement in RPG Maker. I need a system that allows for much more creative freedom.

About text boxes for literally everything: I wanted to do that, but the deadline was real close and I didn't want to miss it. I rushed the text boxes. But I do want to do things like that since Undertale is one of my greatest sources of inspiration (perhaps not mechanically). I want to make that kind of playful and subversive game that's always trying to amuse you and playing with your expectations.

I'm talking too much, this is an enormous post! Just wanted to say thank you for your comments and stay tuned for more!