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Thank you so much for your comment! I truly believe my games to be very niche (given the current status of turn based RPGs), but I knew there had to be people like me who would love it and make it worth.

The charge system is one of my earliest inventions (you couldn't know since I never upload my games), and I've come up with a lot of mechanics since. Fire mechanics revolve around status that get worse by themselves over time on their own, and they can spread to other members of the party. Wind mechanics revolve around controlling the turn order like you saw, with some creative mechanics like Trick Room from pokemon, or very strong  buffs that apply to the next attacker, *whoever it happens to be, ally or not*, so you have to control turn order carefully to make sure the next attacker is an ally.

Then there's mechanics that only exist in one orea. For example, there's an area where you can change between different parallel universes where there are slightly different versions of the enemies (they share HP). You can be in a dimension where the enemies have low attack and high resistances, tank their weak hits, and after they have attacked change to a dimension where they have high attack and low resistances and blast them. And there's one time mechanics like a boss that's two enemies, one of them is invulnerable on even turns and the other on odd turns.


I will absolutely continue to make RPGs and I intend to make it my career. I'm writing large stories and learning programming so that one day I can fully dedicate myself to this.

I do intend to drop RPG Maker: the problems you mentioned, the unability to know what you're facing before it's too late, is one of many things that I want to change, and it would be so much work to bend RPG Maker to do that that it's just simpler if I learn to program from scratch. There's also a ton of mechanics that would be very hard or impossible to implement in RPG Maker. I need a system that allows for much more creative freedom.

About text boxes for literally everything: I wanted to do that, but the deadline was real close and I didn't want to miss it. I rushed the text boxes. But I do want to do things like that since Undertale is one of my greatest sources of inspiration (perhaps not mechanically). I want to make that kind of playful and subversive game that's always trying to amuse you and playing with your expectations.

I'm talking too much, this is an enormous post! Just wanted to say thank you for your comments and stay tuned for more!