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(+1)

creative game man, may i ask are you create those effect with only masking sprite, or are you using shader for create those effect?

So to create this effect I have an alpha texture, and where you tap the screen it sets the pixels on the texture to zero alpha.
Then I have a shader which multiplies the alpha texture by the alpha of the foggy window texture and that's applied to the sprite renderer.
I hope that makes sense!

thanks for the explanation