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A jam submission

Foggy WindowView game page

Doodle on foggy windows, but they won't last!
Submitted by Philip Newsham — 6 hours, 18 minutes before the deadline
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Foggy Window's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#33.5833.583
Concept#123.5833.583
Overall#153.2293.229
Presentation#193.2503.250
Enjoyment#362.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me

Software used
Unity - Gimp

Use of the limitation
Draw as much as you want, but it will all fade away

Cookies eaten
3

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Comments

Submitted(+1)

A wonderful and incredible game. I loved it)

Submitted(+1)

creative game man, may i ask are you create those effect with only masking sprite, or are you using shader for create those effect?

Developer

So to create this effect I have an alpha texture, and where you tap the screen it sets the pixels on the texture to zero alpha.
Then I have a shader which multiplies the alpha texture by the alpha of the foggy window texture and that's applied to the sprite renderer.
I hope that makes sense!

Submitted

thanks for the explanation

Submitted(+1)

Cool idea! It definitely felt like the real thing. It would be cool if you added a squeaky sound too when you drag your finger! Also you could use it to reveal cool pictures in the background, maybe for an object finding game.

Submitted(+1)

Cool idea. Makes me think about how to realize such a mechanic. Besides the fact, that it does not work so nice on grey background pictures, it is nice.
The incorporation of a nice ambient song for the background would have made it a little bit more enjoying for a longer time.

Submitted(+1)

In terms of theming + limitation usage, pretty much spot on! Great for drawing amogus on a misty window without having to leave my desk, 10/10